![]() This is a game that didn’t know what it wanted to be. This is in my opinion the biggest problem with DoA DoA 6 season pass 1 was $93 for a bunch of costumes and only two characters (both of which were in DoA 5 yes, the roster got smaller in DoA 6).Īnd then DoA 6 happened. Hundreds of dollars for a bunch of costumes is not what the average consumer wants, but it’s a practice that has been repeated. This is not helped by its Xtreme spin-offs which were genuinely poorly received.Īnd then there’s the DLC. It’s kind of destined to be niche ‘cause of this direction. It’s definitely Japanese in its execution. While I don’t think it’s inherently bad, I do think it, along with its sense of humor, doesn’t suit the western taste. It doesn’t help that it’s sexuality has been a subject of controversy. #DEAD OR ALIVE 6 SALES FREE#and the later games have unappealing business practices that no one wants to participate in.ĭoA sells decently and I’m personally grateful that DoA 5 and 6 are free to play, but it overall doesn’t get much awareness in the U.S. Given that the biggest peak in players seems to be Japan, I'll probably get what I'm after sooner or later to see degree but I'll need to see if it's sexy enough before buying.The games are not well marketed in the U.S. I want the game to do poorly enough TN throw in the towel and make everything really skimpy and give us more ways to interact with the girls breast like OMG physics options. Like for instance they'll just make random comments in threads about the current active players when it's the lowest point of the day as some kind of '' proof '' how '' dead '' the game is. They're actively just looking for bad things to say about the game and are sitting around spamming the forum with negativity on a daily basis for some reason. ^ And don't listen to this person or the other doomsayers. #DEAD OR ALIVE 6 SALES CRACK#Didn't crack into top 20 on either PlayStation or Xbox physical in UK and peaked at 2.1k here on Steam (less than 5LR). On the other hand, DoA6's physical sales in Japan were about even with Senran Kagura Burst Renewal's. I'm sure the game is profitable to some degree. They surely didn't spend anything marketing it outside of maybe a 20 second spot on GameStop's ad reel. Koei likely didn't spend very much money on developing the game. Originally posted by Sawt0othGrin:"Flop" is a pretty subjective term and a lot of factors go into it. MKX has more players then doa6 i call that flop.Īnd MK11 is also soon coming out so people are going back to playing it now, MKX has seen a big boost in players because of it just like Under Night did when it was announced for EVO. People just can't be trusted with numbers because most people are seemingly incapable of putting those numbers into their proper context -_. People said that Soul Calibur was a failure because of the UK sales numbers and went on with the same '' daed gaem '' thing, but the director himself came out and said that it was a huge success and above their expectations. ![]() #DEAD OR ALIVE 6 SALES PC#People love to bring up the UK numbers tho but pretty much every game that isn't a yearly release ( since the numbers would stay more consistent then ) has seen MASSIVE drops in sales in the UK because they're counting physical sales.Īnd may games came out when either A, physical sales were still popular, and/ or B, they never had a PC release to begin with on day one or ever ( like DoA and Soul Calibur ). Originally posted by /人◕ ‿‿ ◕人\:No, it didn't. ![]()
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